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Category: <span>Blog</span>

One of the things that always bugged me about a lot of RPG combat is how flat it feels. You roll initiative, you take turns, you trade hits, and that’s… kind of it. The scenery doesn’t matter unless someone remembers it. The villain fights exactly the same way at full health as they do on […]

February 4, 2026
Rotted Capes throwdown

Okay, so here’s the thing: when I started reworking how threats work in Rotted Capes: Second Bite, I wasn’t trying to make scarier or flashier monsters. Honestly? I just wanted them to be easier to throw together and harder to screw up.  I’m an engineer at heart, and I love systems that give you guardrails […]

January 28, 2026
Thinking Meme

This idea started the way most dangerous rules ideas do: mid-session, half a cup of cold coffee in, watching players do something clever that the rules technically allow… but fictionally feels off. Armor. Specifically, armor that just keeps working. In Rotted Tropicz, the characters are scraping by in heat, salt air, blood, rot, and bad […]

January 21, 2026