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Tag: <span>#IndieRPG</span>

Thinking Meme

Here’s something I’ve seen way too many times, both when running games and admittedly when designing them… Many systems, almost all the most popular systems, never realize they’re slowly training players to stop trying interesting things. It doesn’t happen all at once. It’s subtle. It builds over time. A player throws out an idea, the […]

April 1, 2026
Rotted Capes throwdown

Okay, so here’s the thing: when I started reworking how threats work in Rotted Capes: Second Bite, I wasn’t trying to make scarier or flashier monsters. Honestly? I just wanted them to be easier to throw together and harder to screw up.  I’m an engineer at heart, and I love systems that give you guardrails […]

January 28, 2026