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Tag: <span>#RPGCreator</span>

Rotted Capes throwdown

Okay, so here’s the thing: when I started reworking how threats work in Rotted Capes: Second Bite, I wasn’t trying to make scarier or flashier monsters. Honestly? I just wanted them to be easier to throw together and harder to screw up.  I’m an engineer at heart, and I love systems that give you guardrails […]

January 28, 2026