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Rethinking Armor Durability: Making Gear Matter Without Slowing Play

This idea started the way most dangerous rules ideas do: mid-session, half a cup of cold coffee in, watching players do something clever that the rules technically allow… but fictionally feels off. Armor. Specifically, armor that just keeps working. In Rotted Tropicz, the characters are scraping by in heat, salt air, blood, rot, and bad […]

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